Lots of stuff went down today, so I didn't have a chance to type up the game notes from Dark Sun last night. Instead, I will post a picture I took of us getting ready to attack over 20 Tunnel Boys in their brothel...
Thursday, May 10, 2012
Tuesday, May 8, 2012
Warhammer Game Notes 5/7/12
Travel Time
After leaving the Red Abbey, we got back to our carriage. Some
of the seats had been cut and damaged, and etched in the driver seat was “Buford
was here”. Buford was the name of Max’s little cousin who was a brat then and
is a brat now. However, it was also proof that Max’s dream did have a ring of
truth, his family was around. Annoyingly, Belle’s trunks had been opened and
tossed, so her dresses were in the swamp and ruined, much to her annoyance. We
got the Vanderheit up and running, then went to the town a day and a half ride
from Belle’s village. While we were there, we got Wilhelm healed of his head
wound, Max bought beast plate armor, and Belle got a few more dresses. She also
got nicely decorated leather armor and filled the carriage with dry food for
the village. At the last minute she also got two healing draughts, one of which
was for George’s sick pregnant wife.
The Healer and
George
In a storm, we arrived in the village. The villagers
appeared traumatized by something that happened before our arrival. Soon, we
learned that George’s wife and child were dead. He’d buried them behind his
house in simple graves. Unfortunately, the healer, Marta had disappeared a week
earlier while she was gathering mushrooms. Her husband said he thought that it
might be wolves, because they had been prowling in the village. We wanted to
know what direction or area Marta was in when she disappeared, but she kept the
location secret from everyone. In an effort to locate her, the group rode out
but due to the rain and time passing, we found no tracks or sign of her. Getting
back, Belle arranged for the villagers to unload the extra food she brought,
enough provisions for the entire village for the winter.
Night in the
Village
When night fell, Marta’s husband offered his house to Belle,
but she wanted to spend the night in the coach by herself to think about all
that happened. Because Wilhelm was still injured, she commanded the guys to
bunk with Marta’s husband. They did, and he told them what happened to George’s
wife. While she was delivering, the baby died inside her then turned because
everything in that area comes back to life. It clawed its way out of its
mother, killing her, and then she came back. Both had to be killed. Marta
disappeared shortly after that. Then the guys got to talking, and Bartleby
revealed his age, 55, which the husband thought was impossibly old. When
Bartleby responded that both his father and grandfather lived to be 60 and the
husband said he came from a family of necromancers. This enraged Bartleby who
attacked, making Max toss him out of the warm little hut and out into the rain.
Stomping back to the Vanderheit, he discovered that Belle was gone along with
the vampire hunting kit. Grabbing improvised weapons, the guys rode out after
her.
Belle’s Folly
After the guys bunked down for the night in the hut, Belle
saddled up her horse, grabbed the vampire hunting kit, and left. Riding to the
house, she entered without knocking. Werner was at the top of the stairs,
feverish looking. Belle told him that the others were likely behind her, she
had only moments. She wanted to know how often he needed to feed, or if he
always needed to kill his victims. Could he only take a little at a time? Then
she wanted to know if he ate Marta. He said he did, because he was hungry, so
hungry. He attacked, so Belle smashed the holy water she had in her hand on the
side of his head then grabbed the wooden stake she had in her skirt. He used
charm to make her drop it, but she recovered long enough to grab her pistol. He
grabbed her, smashing the vial of holy water she had hidden in her bodice, which
burned his chest. However, she couldn’t get free long enough to fire the gun
into him, so she fired it up into the ceiling to warn the others. Werner bit
into her neck, draining her of most of her blood. She slipped into feverish unconsciousness,
and he carried her upstairs.
Charge!!
When Max, Wilhelm and Bartleby arrived, they found Belle’s
horse tied up out front. Max jumped off Schmetterling and charged the front door,
as wolves began to howl. Bartleby and Wilhelm gathered up the horses to take
them to the stable, but a large wolf with red eyes got in his path. Meanwhile,
Max kicked down the door. He heard moaning upstairs and charged up the stairs,
even while he noted the Von Krieg great sword was missing. While Wilhelm and
Bartleby tried to get the horses inside, the wolves attacked. Schmetterling was
killed, but the other horses and riders made it in. Wilhelm jumped down to bar
the door, using chairs he found while Bartleby rode his horse up the stairs.
What he found was Max locked in bloody combat with Werner, with Belle bloody
and tied up on the bed. Von Krieg shouted for Wilhelm to face him. Max took
many injuries from Werner who had the enhanced strength of a supernatural creature.
Max was able to used the Warhammer blessed by the monks at the Red Abbey to do
some major damage to Werner. Bartleby fired an arrow into the creature’s foot,
pinning him to the ground. Wilhelm finally charged into the fight, just as
Werner was felled by Max’s hammer. Wilhelm picked up the Von Krieg great sword
and cut Werner’s head off. He turned to dust. Untying Belle, the group
discovered it was not apparent whether she would live or die. They gave her a
healing draught, the one she had given Wilhelm, but it did nothing because it
had been mixed up with one of Grodie’s random potions. Wrapping her wounds, Max
started a fire in the fireplace. They dragged a small mattress into the room so
they could take turns watching Belle and watching for danger, but still rest as
needed. They explored a little that night, and discovered a cellar with three
bodies. One was Marta, another was a young man, and the third was too badly
decomposed to tell what it was. They also discovered many papers about the Von
Kriegs including ties to the Red Abbey, a suit of full plate armor bearing the Von
Krieg crest, and treasure, such as jewelry and real silverware. They also found
the plans for the Vanderheit Mark II, which Belle gifted to Bartleby.
Rebuilding and
Leaving
The next day, Wilhelm rode into the village to tell everyone
that the vampire threat had ended. They didn’t really believe him or get
excited, but Belle did wake the next day. Slowly, she recovered her strength,
and gifted each of the guys with a fine necklace each, so they would have a
bonus for helping her defeat the vampire, and live after his savage attack.
Once she was recovered, she moved George and his family to the manor to help
her clean it, and gave all the children tasks. Wilhelm, Max and Bartleby all
took part in helping rebuild the village, including starting the foundations
for a home of their own. After a month, Max left the group to become an
initiate of Sigmar in the heart of the empire. Wilhelm and Bartleby set off for
the Red Abbey to gain the next clue in eradicating the Von Krieg menace and
clearing their name, while Belle set into the hard task of rebuilding the
village into a place worthy of renown.
Monday, May 7, 2012
Switching Characters
Character Switching
Tonight we are playing Warhammer Fantasy! Yay! This was
really my first game, my first campaign, and I love it still. It helps that we
have the best group ever!! We’ve added people, we lost people, but the group we
have now not only wants to be there, but we all get along amazingly well.
When we started this new campaign, about 4 or 5 months ago,
Jason created an awesome mechanic. We could all create three characters, but
only play one at a time. They all had to make sense in the overall setting and
campaign, but they all leveled at the same rate. That way, there was no
disadvantage in playing one character over another. I ended up getting to
create 4 characters, because one died. :<
But, up until now, I am the only one to switch characters. I
am currently playing my third character (one died as afore mentioned) while
everyone else is one character one. I think this is for several reasons. One is
that the guys love their characters. Bartleby is Gregory’s character, a crotchety
old coachman that has an odd hated of horses. Max is Jon’s character, the
exiled son of the rightful rulers of our area, who must someday destroy his
necromancer uncle to restore his name. Wilhelm is Eric’s character, a fifth son
of a noble house who is trying to make his own name, and in the process found
out that his family name is much more tarnished than he would like. How could
you not love those characters? They feel familiar to me now, extensions of my
friends, and my family in another reality.
So what makes me comfortable switching out? I love my
characters, too, but I grew up loving comic books. Comics have a cast of
characters that come and go. They are still there, doing other stuff, but
Elongated Man might be teaming up with Batman this time instead of Green Arrow.
That doesn’t mean Ralph is going away, he’s just off hanging out with Flash.
When my characters are not in the game, they’re still in my
head having adventures, visiting family, and living life. Gregory is going to
read this and chide me for not writing more short stories about these moments,
and that will make me smile. Still, as I get ready to rest another one of my
characters after tonight, I look forward to showcasing another. It’s time for a
new team-up.
Sunday, May 6, 2012
Dark Sun Guards in Itaruk!
For those who may not know, Itaruk is the small village where the House of the Painted Eye has it's iron mine. The guards who are currently there are a close group, especially because of the isolation of the post. Below is a list of those stationed there.
Guards currently in Itaruk:
·
Wayne
– friends with Clark, most of the time. Wayne is very intelligent, trying to
outthink his opponents. Fights with a Trikal. Currently
he is the captain of the Itaruk, and reports to Zarnian and the House.
·
Oliver
– skilled in the crossbow, best friends with Hal and dating Dinah. He is known
for his cheesy, easy sense of humor. He
is a mutant.
·
Hal
– reckless, Hal can be quick to action. Best friends with Oliver, trained with
a Tortoise Blade. He is a mutant.
·
Arthur
– quiet, he enjoys spending time with animals more than his teammates at times.
Trained in net and spear. He is a dwarf.
·
Clark
– strong but quiet with such a sense of justice he can grate on his teammates
nerves. Often fights hand to hand using wrist razors. He is a tarek.
·
Dinah
– dating Oliver, she uses a blowgun as her primary weapon. He is a mutant.
·
Barry – a very fast runner, he
uses his speed to master the flail. He is a full elf.
·
Jones
– a thri-kreen, very stealthy, Jones can almost disappear when he wants. His
weapon of choice is the Gythka.
·
Katar
– married to Shiera, he uses a mace as his weapon of choice. He is a Nikaal.
Shiera - married to Katar, as skilled as her husband,
Shiera also uses a mace. She is also a Nikaal.
Friday, May 4, 2012
Dark Sun Notes
Dark Sun Game Notes 5 4 12
T’Clickchr
The latest chapter began when Bay, Barok and I went to the
Warrens because T’Clickchr HappyScent was last seen there. Though we were not
followed, people were suspicious of our presence there, as people always are in
the Warrens. Finally, after winding through a maze of cloth and corridors, we
found a small building with a palm print on the door. We found that T’Clickchr
has telepathic ability. He also had a cracked carapace and damaged leg from his
fight with Barok. After speaking with him, he was interested in joining us,
after we brought back Barok. We turned to leave, but Bay used his psionic
ability to heal T’Clickcur’s leg. While
the ‘thri-kreen’ came with us, Bay remained with Ariana the healer and her
protector, Regis. Though they offered to watch Bay until his leg was better, we
came back that night, completely cockblocking him with Ariana. T’Clickcur made
himself at home on the roof of the warehouse and we went about our business.
Zel
The next day Ohzon went to the Salt House to teach with
Barok and Warren as guards. On the way there, he ran into Rodderick who wanted
to talk about Barok’s fight after the sermon. Ohzon headed and proceeded to
give a fire and brimstone speech condemning those that live under the ground
and hide their faces from the sky. Barok spotted a woman who looked a little
out of place. She was tan from the sun, her appearance more worn than others.
Her name was Zel, and she was sent by Searchion to aid Ohzon. She is an
elemental adept and Searchion’s favorite apprentice.
Bonesnapper and
Vordon
While Ohzon was getting Zel settled in, Zarnian headed to
market to get clothing made. She walked up to see someone talking to Dahn Gen.
When she approached, he left. Zarnian was horrified to learn it was a House
Vordon agent threatening Dahn Gen that he come work with them, or else.
Disturbed, Zarnian went to have her clothing made when she heard a great
commotion coming from outside and heard Barok’s name being shouted. Walking
out, she saw three half giants talking shit and starting trouble at the stall.
One of those half giants was originally from Nibenay, Bonesnapper. He is set to
fight Barok in the secundus. He talks some crap, breaks a few pots, then takes
off after Zarnian confronted him, but he talked crap about her not being able
to cut it in the ring.
Noble Cabal
Meanwhile, at high noon, Bay and Cael left to see the Noble
Cabal. Since they didn’t want to head directly there, they went through the
market. As they were leaving, someone shot Bay in the chest. They managed to
catch a glimpse of someone darting back into a building. Cael followed with Bay
after her. They manage to find where the guy escaped, but that was about it.
They were not able to find a trace of him or who he was, besides the crossbow
bolt ripped from his chest. Since they couldn’t track down the would be assassin,
they bandaged up Bay’s chest and managed to get over there. The noble cabal
were not quite as excited as Bay hoped they would be. Valerie in particular
gives them the evil eye. When Bay revealed he wanted to get his name back and
wanted to lead them, there was great skepticism in the room. Then, to
complicate matters more, he learns that Kalak has summoned the great
necromancer Ardoth to court. Bay contacted Copper to warn him that Ardoth might
be coming. After that, the Cabal revealed that despite our best efforts,
Esticles is still not harassed. Finally, Bay asked for help in finding our
Oracle.
Barok’s Boys
On the way back from the Cabal, Bay and Cael see the little
boys that are fans of Barok. One of them has been badly beaten. It turns out
that they ran into Bonesnapper, who slapped one of the little kids around. Bay
took on the child’s injuries, and tasked the children with changing the
graffiti back from Barok having his leg broken to Barok victoriously giving it
to Kalak.
Trakas
Once we were all reunited, we filled each other in on all
that had happened. Trakas pulls Zarnian to the side and offered her the help of
two different questionable groups. He asked if the rest of the group would be
open to hearing about such people, and Zarnian said she does not keep secrets.
He offered the help of a crazy powerful psionist who lives in under tyr and
sells magical components and such, or a pack of crazy, blood thirsty Druids
that will kill any potential ambassadors if they don’t like the mission or
message. We opted to wait to contact the druids and instead go after the Psionist
to gain his assistance. After a lengthy discussion of who should go or not, we
settled on a group of Bay, Zarnian, Trakas and Ohzon. We went down into Under
Tyr and after a while we came to a place where we felt uneasy. It smelled odd,
like incense mixed with other odd smells. We saw a man with gray hair who was
laying on a stone pallet covered with straw. Then, our queasiness went away. We
were told the man’s name was Flynn. He knew what we wanted. He offered Bay a
chance to regain his boy if Bay would allow Flynn to probe the dark part of his
brain. He offered Ohzon a chance to find Astinicus and the Tunnel Boys if Ohzon
would allow Flynn to experiment on his mind. Ohzon actually said yes, but only
if he could come back after the Tunnel Boys and Astinicus were found. Flynn
would not make that deal because he said that Trakas would kill Ohzon before he
could finish that deal. Flynn specifically called Flynn our ‘potential assassin’.
Flynn also offered to agree to the deal if we would kill Trakas for him. In the
end, no deals were reached, except Bay offered to do a favor for Flynn in
exchange for his silence on our visit.
Skyfollowers
After we left, a few Skyfollowers came to collect Ohzon,
excited. We all followed Ohzon to the Salt House where several of them had
gathered because they captured a member of the Tunnel Boys! Just as we were
getting ready to interrogate him the game broke.
Wednesday, May 2, 2012
Them Bones
I got my first dice two and a half years ago. Having never
gamed, I never needed dice. But then, on the honeymoon with my new wonderful
husband, I saw a dainty set. It was grey and red, tiny, and inexpensive. I
grabbed them, thinking that it would be a souvenir and nothing more. It became
something more. Now, I have several sets, and different ones take their turns
being my favorites.
The latest ones are full sized, teal with cerulean glitter
inside. They are less girly than they sound. I got them at Imperial Outpost
here in Glendale. I took them for a test run on Monday while we were playing
Castle Ravenloft. The D20 did roll some 3’s on me, but overall they did well.
They have not earned the dice catapult yet.
Other than celebrating the new D20 set of dice I am breaking
out my ‘Warhammer’ dice for some Dark Sun tonight. We were off last week so it
will be great to catch up on what is happening in the Tyr valley. I am also
putting the finishing touches on a Zarnian short story that will get posted
soon. Wish us ‘not dying’ tonight as we try to deal with the Tunnel Boys and
House Vordon!
Tuesday, May 1, 2012
Board Games!
Last night should have been Warhammer, but Gregory couldn’t
make it, and I was sick. I had one of those horrible migraines that makes it
hard to think, but I managed to get through a game of Castle Ravenloft, which
is actually a really cool board game. It is easy enough that you can play
without having ever played a role playing game in your life. We fought
monsters, explored, got split up (never good in a horror scenario) and then actually
ended up winning.
We weren’t the only ones that had fun. Oradi ended up
crawling in the box lid and hanging out, watching we humans make odd faces as
we moved around little plastic things and made faces. Since we amused her, she
allowed us to continue.
The guys also ended up playing Lords of Waterdeep, which is
an awesome game. I wanted to play but my head was a little too broken at that
point to be much use, so I watched and sorted my new set of Magic the Gathering
cards.
All in all, a great night of hanging out. More Warhammer
notes to come next week, when we finally get back to the village and decide how
to remove the threat of Werner Von Krieg.
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