Forging a path
Planning ahead for your character can be very complicated. I
have only really played Warhammer Fantasy as a role playing system. Chances are
great if you are reading this, you have played with the Warhammer Fantasy
system as well. Within those mechanics, you can switch careers multiple times
through the life of your character. In our group, we have the house rule that
your character transition must make sense. After all, someone who has gone from
thief to assassin to master thief may convert to become an initate of Sigmar if
they have a religious conversion, but unless a noble loses their lands and
money, they probably won’t become a ratcatcher. In Warhammer Fantasy as of this
moment, there are 103 careers, total.
All the career transitions become a lot more complex in our
Dark Sun game, where we use Warhammer Fantasy rules. Jason has made his own
career compendium, and while I do not have a final career count, I know there
are more than 300, closer to 500. With that many careers, you have a lot of
choices. How do you navigate through them all? What mechanics do you use?
For me, and my character, I started off as a melee character
for the most part, with a slant toward leadership. However, within the first
six months, I knew I wanted to transition to something more with my character. I
wanted to move into something with different abilities and story plots.
However, sometimes even when the player and DM have a great idea where a
character is going, those plans can change. After all, you are not writing a
novel. You are creating a story in an interactive group with other people. So
those plans changed, and when they did, I had to make new plans.
Its months later, and I now just sat down and make a path
forward with my character. I feel terrible it took me this long to do. After
all, I am sure that it has caused unnecessary strain on Jason (our DM and my
very attractive, wonderful husband) because how do you help a character move
forward if they don’t know where they are going? Yes, there is the ‘boot in the
butt’ method, which he did try with me once or twice, and the second time it
took. (Thanks, Honey!)
But when you have a plan, you also have to be flexible. Remember
what I just wrote about it being an interactive story with a group of people?
It’s great to know that you think you want your character to do in this
direction, or take this next career, or these are your goals for the next five
games. It can be harder if you have your next ten careers planed. My dearest
friend did this, but his map of plans has changed more than once.
Still, having an idea of where you are doing is like having
a very rough map of an exciting new territory. There will be wonders and snags
that you never imagined, so don’t forget to look around, enjoy and adjust as
you travel through it. Don’t be in such a predetermined rush you forget the
pure joy of exploration.
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